资深技术美术 - Unpublished R&d Product

Riot Games

Guangzhou, China
On-site
Ue5 key features research
Mobile game rendering solutions
End-to-end asset production pipeline
Research and evaluate UE5 key features (Nanite/Lumen/Substrate, World Partition/HLOD, Niagara, Chaos, PCG/Mass, etc.) and formulate technical direction and selection in conjunction with mobile, art, and programming teams

Job Summary

  • Research and evaluate UE5 key features (Nanite/Lumen/Substrate, World Partition/HLOD, Niagara, Chaos, PCG/Mass, etc.) and formulate technical direction and selection in conjunction with mobile, art, and programming teams.
  • Define and maintain project-level art asset specifications to ensure healthy management of workflows and tools.
  • Build material/shader preset libraries, LOD/collision batching, texture compression, and packaging templates to improve production efficiency.

Matching Summary

Research and evaluate UE5 key features (Nanite/Lumen/Substrate, World Partition/HLOD, Niagara, Chaos, PCG/Mass, etc.) and formulate technical direction and selection in conjunction with mobile, art, and programming teams.

Skills & Requirements

Must-have

  • UE5 key features research
  • mobile game rendering solutions
  • end-to-end asset production pipeline
  • UnrealInsights/Profiler/RenderDoc optimization
  • real-time rendering, PBR, mobile adaptation
  • Python, Blueprint, HLSL/Shader optimization

Nice-to-have

  • large-scale MMO experience
  • Houdini/PCG procedural generation
  • outsourcing technical management
  • League of Legends art style understanding

Key Requirements

  • 8+ years real-time content/game development experience
  • 5+ years technical art experience
  • 1-2 milestone or shipped projects
  • Proficient in UE4/UE5
  • Proficient in Maya
  • Systematic standardization and engineering capabilities
  • Mobile performance optimization experience
  • Fluent Mandarin, English technical documentation

Work Rights

Not specified

Tailored Resume

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