Game Economy Designer - W/M/NB

Ubisoft

Paris, France
Not specified; profit-sharing available; 25 days p...
On-site
Shipped at least one game as economic designer
Strong numeric design and data manipulation skills
In-depth knowledge of f2p and gaas genres
The role involves designing and optimizing the economic balancing of all game loop and progression systems including sources, sinks, and rewards

Job Summary

  • The role involves designing and optimizing the economic balancing of all game loop and progression systems including sources, sinks, and rewards.
  • Candidates must provide data-driven simulations to calculate ideal balancing parameters and react quickly to player data during live operations.
  • Ubisoft offers profit-sharing, 25 days of paid vacation plus 12 RTT days, and comprehensive health insurance benefits.

Matching Summary

The role involves designing and optimizing the economic balancing of all game loop and progression systems including sources, sinks, and rewards.

Salary

Not specified; Profit-sharing available; 25 days paid vacation + 12 RTT days; Meal vouchers €9/day; Health insurance included

Skills & Requirements

Must-have

  • Shipped at least one game as economic designer
  • Strong numeric design and data manipulation skills
  • In-depth knowledge of F2P and GaaS genres
  • Experience balancing RPG and looter-shooter systems
  • Proficiency with complex Excel sheets for simulation

Nice-to-have

  • Familiarity with The Division IP
  • Passion for creating immersive game worlds
  • Flexible and open to feedback
  • Detail-oriented team player
  • Fluent in English communication

Key Requirements

  • Proven experience shipping a game as an economic or system designer
  • Significant experience balancing economic systems in MMORPG or action-RPG
  • Fluency in English required

Work Rights

Not specified

Tailored Resume

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