Senior Gameplay Animator [Splinter Cell]

Ubisoft

Toronto, Canada
Base: $85,000 to $120,000 cad; bonus/equity: not s...
On-site
Strong experience creating gameplay animations
Proven experience in 3c animation
Third-person animation systems expertise
You will be responsible for creating animations and animation systems for Player Characters and Non-Player Characters in Third Person view

Job Summary

  • You will be responsible for creating animations and animation systems for Player Characters and Non-Player Characters in Third Person view.
  • The role requires processing motion capture data and producing high-quality animations using keyframe techniques to meet game design constraints.
  • You must work closely with animators, programmers, and designers to deliver features on time while taking ownership of final quality.

Matching Summary

You will be responsible for creating animations and animation systems for Player Characters and Non-Player Characters in Third Person view.

Salary

Base: $85,000 to $120,000 CAD; Bonus/Equity: Not specified; Benefits: Not specified

Skills & Requirements

Must-have

  • Strong experience creating gameplay animations
  • Proven experience in 3C animation
  • Third-person animation systems expertise
  • Motion capture data processing skills
  • High-quality keyframe animation production

Nice-to-have

  • Familiarity with MotionBuilder software
  • Experience working on a shipped AAA title
  • Collaborative mindset and teamwork passion
  • Flexibility when adapting to production changes

Key Requirements

  • Solid understanding of technical constraints related to game engine integration
  • Ability to work effectively in a multidisciplinary team
  • Portfolio showcasing best animation work required

Work Rights

Not specified

Tailored Resume

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