Technical Artist (virtual Production)

The University of Melbourne

Melbourne, Victoria, Australia
Base: $100,847 - $109,163 py; bonus/equity: not sp...
Unreal engine experience
Real-time rendering workflows
Ndisplay or multi-node rendering
Prepare and optimise real-time LED volume content and provide on-set technical support for student and research projects

Job Summary

  • Prepare and optimise real-time LED volume content and provide on-set technical support for student and research projects.
  • Gain hands-on experience with Unreal Engine, nDisplay and multi-node rendering workflows while collaborating across the Faculty of Fine Arts and Music.
  • Invest in your future with 17% superannuation, a comprehensive benefits package including salary packaging, health and wellbeing programs, and professional development opportunities.

Matching Summary

Prepare and optimise real-time LED volume content and provide on-set technical support for student and research projects.

Salary

Base: $100,847 - $109,163 p.a.; Bonus/Equity: Not specified; Benefits: 17% superannuation, salary packaging, health and wellbeing programs, discounted services, professional development opportunities

Skills & Requirements

Must-have

  • Unreal Engine experience
  • real-time rendering workflows
  • nDisplay or multi-node rendering
  • LED volume content optimisation
  • hands-on technical artist

Nice-to-have

  • strong communication skills
  • documentation skills
  • organised and autonomous
  • collaborative and adaptable

Key Requirements

  • Proven experience in Unreal Engine
  • Practical knowledge of nDisplay
  • Current valid work rights for Australia
  • Working with Children Check required

Work Rights

Current valid work rights for Australia

Tailored Resume

Cover Letter