Strong understanding of game engine animation workflows
Experience with rigging and inverse kinematics
Ability to create tools using python or maxscript
Ubisoft is seeking a Technical Animator for their Québec City location, focusing on enhancing animation systems used in game production. The ideal candidate should have a strong grasp of animation workflows and collaboration skills, along with proficiency in scripting and rigging
Job Summary
You will support, improve, and innovate animation systems used in game production at Ubisoft Quebec City.
The role requires collaborating closely with animators, riggers, game designers, and programmers to ensure efficient systems.
Candidates must demonstrate strong technical validation skills and the ability to prototype physics systems directly in the engine.
Matching Summary
Match Score: 85
Ubisoft is seeking a Technical Animator for their Québec City location, focusing on enhancing animation systems used in game production. The ideal candidate should have a strong grasp of animation workflows and collaboration skills, along with proficiency in scripting and rigging.
Skills & Requirements
Must-have
Strong understanding of game engine animation workflows
Experience with rigging and inverse kinematics
Ability to create tools using Python or MaxScript
Nice-to-have
Basic skills in modeling and animation
Familiarity with facial animation and lip sync
Detail-oriented and proactive problem solving approach
Key Requirements
Solid knowledge of animation principles and body mechanics
Experience with state machines and procedural systems
Strong collaboration and communication skills across disciplines