Technical Animator

Ubisoft

Québec City, Canada
On-site
Strong understanding of game engine animation workflows
Experience with rigging and inverse kinematics
Ability to create tools using python or maxscript
Ubisoft is seeking a Technical Animator for their Québec City location, focusing on enhancing animation systems used in game production. The ideal candidate should have a strong grasp of animation workflows and collaboration skills, along with proficiency in scripting and rigging

Job Summary

  • You will support, improve, and innovate animation systems used in game production at Ubisoft Quebec City.
  • The role requires collaborating closely with animators, riggers, game designers, and programmers to ensure efficient systems.
  • Candidates must demonstrate strong technical validation skills and the ability to prototype physics systems directly in the engine.

Matching Summary

Match Score: 85

Ubisoft is seeking a Technical Animator for their Québec City location, focusing on enhancing animation systems used in game production. The ideal candidate should have a strong grasp of animation workflows and collaboration skills, along with proficiency in scripting and rigging.

Skills & Requirements

Must-have

  • Strong understanding of game engine animation workflows
  • Experience with rigging and inverse kinematics
  • Ability to create tools using Python or MaxScript

Nice-to-have

  • Basic skills in modeling and animation
  • Familiarity with facial animation and lip sync
  • Detail-oriented and proactive problem solving approach

Key Requirements

  • Solid knowledge of animation principles and body mechanics
  • Experience with state machines and procedural systems
  • Strong collaboration and communication skills across disciplines

Work Rights

Not specified

Tailored Resume

Cover Letter