Senior Software Engineer, Gameplay Systems & Ai - Unpublished R&d Product

Riot Games

Los Angeles, United States
On-site
C++ programming
Unreal engine ai systems
Scalable gameplay systems
Design and implement scalable gameplay AI systems that power enemies and player-facing challenges, ensuring strong performance, multiplayer integrity, and content scalability

Job Summary

  • Design and implement scalable gameplay AI systems that power enemies and player-facing challenges, ensuring strong performance, multiplayer integrity, and content scalability.
  • Partner closely with designers and technical designers to enable gameplay exploration while maintaining long-term system integrity and performance.
  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.

Matching Summary

Design and implement scalable gameplay AI systems that power enemies and player-facing challenges, ensuring strong performance, multiplayer integrity, and content scalability.

Skills & Requirements

Must-have

  • C++ programming
  • Unreal Engine AI systems
  • scalable gameplay systems
  • performance optimization
  • cross-disciplinary collaboration

Nice-to-have

  • shipping multiplayer games
  • physics integration
  • dynamic level systems
  • live game environment

Key Requirements

  • 5+ years of professional experience in game development
  • 3+ years of experience developing gameplay AI systems
  • Strong C++ programming skills
  • Experience with Unreal Engine AI systems
  • Experience building scalable gameplay systems

Work Rights

Not specified

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