Rigger (senior)

Glanbia

Montreal, Canada
Not specified; not specified; not specified
On-site
4-5 years experience in video game rigging
Knowledge of 3ds max, maya, and motionbuilder
Solid understanding of anatomy and cloth simulation
You will collaborate with the art team to understand the overall game vision and define how characters move realistically

Job Summary

  • You will collaborate with the art team to understand the overall game vision and define how characters move realistically.
  • The role requires balancing artistic aspects with technical constraints while ensuring scenes remain organized and follow naming conventions.
  • Ubisoft embraces a hybrid work model to help employees maintain work-life balance while staying connected with their teams.

Matching Summary

You will collaborate with the art team to understand the overall game vision and define how characters move realistically.

Salary

Not specified; Not specified; Not specified

Skills & Requirements

Must-have

  • 4-5 years experience in video game rigging
  • Knowledge of 3DS Max, Maya, and MotionBuilder
  • Solid understanding of anatomy and cloth simulation
  • Collaboration with art team and animators
  • Familiarity with scripting languages

Nice-to-have

  • Knowledge of Unity or Unreal game engines
  • Highly collaborative and creative spirit
  • Flexibility and resourcefulness
  • Motivation to reach out for feedback
  • Experience with internal tools development

Key Requirements

  • Minimum 4-5 years experience in rigging, modelling, or animation
  • Portfolio of best work required
  • CV highlighting education, experience, and skills

Work Rights

Not specified

Tailored Resume

Cover Letter