Audio Programmer

Sonyinteractiveentertainmentglobal

London, United Kingdom
On-site
C++ and object orientated/data oriented design
3d mathematics
Acoustics and digital signal processing
The Audio Programmer will provide tool development and technical system design & implementation for PlayStation Studios audio tools and technology department

Job Summary

  • The Audio Programmer will provide tool development and technical system design & implementation for PlayStation Studios audio tools and technology department.
  • The role will involve game code, middleware and plugin development along with offline tool development, interfacing with multiple teams across the globe.
  • Responsibilities include designing audio tools, developing audio processing plugins, linking game systems to audio engines, and supporting sound design teams.

Matching Summary

The Audio Programmer will provide tool development and technical system design & implementation for PlayStation Studios audio tools and technology department.

Skills & Requirements

Must-have

  • C++ and object orientated/data oriented design
  • 3D mathematics
  • acoustics and digital signal processing
  • audio production software
  • game code, middleware and plugin development

Nice-to-have

  • passionate about audio and video games
  • streaming systems and multithreading
  • graphical patching environments
  • Unity 3D/Unreal development

Key Requirements

  • Minimum 3 Years production experience
  • 1 shipped title on console/PC
  • Experience in C# .NET and WPF
  • Experience of audio production software
  • Experience of Visual Studio

Work Rights

Not specified

Tailored Resume

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