Senior Gameplay Animator (AI) – [Far Cry]

Ubisoft

Montreal, Canada
On-site
5 years of video game animation experience
Proven expertise in ai animation system development
Strong skills in motion capture data processing
You will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs) covering a wide range of behaviors

Job Summary

  • You will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs) covering a wide range of behaviors.
  • Your work directly impacts the player's experience by creating solutions for locomotion, navigation, combat, and hostage situations.
  • You must collaborate daily with the animation team, directors, programmers, and designers to deliver features on schedule while taking ownership of final quality.

Matching Summary

You will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs) covering a wide range of behaviors.

Skills & Requirements

Must-have

  • 5 years of video game animation experience
  • Proven expertise in AI animation system development
  • Strong skills in motion capture data processing
  • Solid understanding of technical engine constraints
  • Ability to adapt to production changes

Nice-to-have

  • Familiarity with MotionBuilder software
  • Experience working on a shipped AAA title
  • Open and collaborative mindset
  • Sharp eye for detail and visual quality

Key Requirements

  • Minimum 5 years of experience in video game animation
  • Experience working on a shipped AAA title (plus)
  • Familiarity with MotionBuilder (asset)

Work Rights

Not specified

Tailored Resume

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