[dungeons & Dragons Pc-console] Responsable Des Effets Visuels - Lead Vfx

Gameloft Brisbane

Montreal, Canada
On-site
Vfx graph and shuriken mastery
Shader graph for custom effects
Real-time constraints understanding
As the Lead VFX Artist, you will define and drive the visual effects strategy for a major, officially announced Dungeons & Dragons cross-platform title

Job Summary

  • As the Lead VFX Artist, you will define and drive the visual effects strategy for a major, officially announced Dungeons & Dragons cross-platform title.
  • You will operate within a lean, high-impact local team, working in close partnership with our Senior VFX Artist, to ensure artistic consistency and high technical standards.
  • Flexible schedule, Friday afternoon off all year round, 3 weeks’ vacation and mobile days off, available as of your start date, and time off between Christmas and New Year’s Day are among the offered benefits.

Matching Summary

As the Lead VFX Artist, you will define and drive the visual effects strategy for a major, officially announced Dungeons & Dragons cross-platform title.

Skills & Requirements

Must-have

  • VFX Graph and Shuriken mastery
  • Shader Graph for custom effects
  • real-time constraints understanding
  • Maya, Blender, or 3ds Max proficiency
  • external VFX vendor management
  • Dungeons & Dragons lore passion

Nice-to-have

  • stylized aesthetic sensibility
  • animation principles knowledge
  • C# for tool automation
  • CPU and GPU profiling experience
  • Houdini or Blender Geometry Nodes
  • fantasy universe interest

Key Requirements

  • Proven track record of managing external vendors
  • Expert-level knowledge of VFX Graph and Shuriken
  • Deep understanding of real-time constraints
  • Strong proficiency in Maya, Blender, or 3ds Max

Work Rights

Not specified

Tailored Resume

Cover Letter