Technical Artist [PCG & Houdini]

Ubisoft

Montreal, Canada
Not specified; not specified; not specified
On-site
Procedural workflows in houdini
Unreal engine integration
Real-time rendering optimization
You will design, implement, and maintain procedural content generation pipelines using Houdini integrated into Unreal Engine

Job Summary

  • You will design, implement, and maintain procedural content generation pipelines using Houdini integrated into Unreal Engine.
  • The role requires developing data-driven PCG systems that generate environments, points of interest, variations, and fine details at scale.
  • You will own the quality and controllability of generated content, including budgets, streaming, collisions, and navigation.

Matching Summary

You will design, implement, and maintain procedural content generation pipelines using Houdini integrated into Unreal Engine.

Salary

Not specified; Not specified; Not specified

Skills & Requirements

Must-have

  • Procedural workflows in Houdini
  • Unreal Engine integration
  • Real-time rendering optimization
  • Data-driven PCG systems
  • Material and shader profiling

Nice-to-have

  • Strong problem-solving skills
  • Clear communication abilities
  • Portfolio of procedural tools
  • Collaboration across disciplines

Key Requirements

  • Strong experience with procedural workflows
  • Solid understanding of real-time rendering constraints
  • Ability to design robust and scalable systems
  • Experience collaborating across art, design, and programming

Work Rights

Not specified

Tailored Resume

Cover Letter