[nouvelle Ip/new Ip - Pc/console] Artiste Technique - Technical Artist
Gameloft
Montreal, Canada
On-site
Unity universal render pipeline experience
Cross-platform game shipping experience
Hlsl and shader graph proficiency
The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams
Job Summary
The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams.
Candidates will be responsible for establishing performance budgets, auditing assets, and optimizing graphics across platforms ranging from Nintendo Switch to PS5 and Xbox Series.
Gameloft offers flexible schedules including Friday afternoons off, daily snacks, and a supportive studio environment located near Jarry Park in Montreal.
Matching Summary
The role involves shaping a new open-world survival crafting IP using Unity's Universal Render Pipeline while collaborating with programming and art teams.
Skills & Requirements
Must-have
Unity Universal Render Pipeline experience
Cross-platform game shipping experience
HLSL and Shader Graph proficiency
GPU profiling with Nsight PIX RenderDoc
C# editor tooling and automation scripts
Pipeline management and asset validation
Nice-to-have
Houdini procedural content pipeline experience
Rigging and animation troubleshooting support
Compute shader experience for particles
Lighting probe authoring tools
Previous background as a traditional artist
Jira Confluence documentation familiarity
Key Requirements
Proven track record of owning an art pipeline end-to-end
Shipping experience on Nintendo Switch, PS5, and Xbox Series
Strong Unity URP rendering and asset pipeline knowledge