Technical Artist 2 - Animation

Electronic Arts

Vancouver, British Columbia, Canada
Base: $104,500 - $142,800 cad; bonus/equity: not s...
On-site
Maya and/or motion builder expertise
Python scripting proficiency
Animation motion capture pipeline knowledge
As an Animation Technical Artist, you will be the technical bridge between a game team and the Animation team, supporting their needs through technical assistance, tool development, and pipeline improvements

Job Summary

  • As an Animation Technical Artist, you will be the technical bridge between a game team and the Animation team, supporting their needs through technical assistance, tool development, and pipeline improvements.
  • Responsibilities include collaborating with animators and leadership, maintaining DCC pipelines, troubleshooting workflow issues, and developing scripts.
  • This is a 12 to 14 month contract position, working hybrid from the Burnaby office, with a salary range of $104,500 - $142,800 CAD.

Matching Summary

As an Animation Technical Artist, you will be the technical bridge between a game team and the Animation team, supporting their needs through technical assistance, tool development, and pipeline improvements.

Salary

Base: $104,500 - $142,800 CAD; Bonus/Equity: Not specified; Benefits: Vacation (3 weeks per year to start), 10 days per year of sick time, extended health/dental/vision coverage and basic life insurance

Skills & Requirements

Must-have

  • Maya and/or Motion Builder expertise
  • Python scripting proficiency
  • Animation motion capture pipeline knowledge
  • Proprietary animation run-time tools

Nice-to-have

  • Scene assembly and camera layout
  • Game engine experience
  • Motion capture familiarity
  • C++ or C# knowledge

Key Requirements

  • 5+ years experience
  • Shipped Game Titles or VFX / Feature Animation

Work Rights

Not specified

Tailored Resume

Cover Letter