Assembly Artist (unreal Engine)

Lemon Sky Studios

Shah Alam, Malaysia
Unreal engine
Maya
Photoshop
An Intermediate Assembly Artist is responsible for lighting, rendering, and compositing shots with character, environment, and visual effects together to meet the quality requirement in animated content for TV

Job Summary

  • An Intermediate Assembly Artist is responsible for lighting, rendering, and compositing shots with character, environment, and visual effects together to meet the quality requirement in animated content for TV.
  • An Intermediate Assembly Artist needs to ensure that character, environment, and visual effects are well merged and enhanced using technical skill and aesthetic judgement.
  • An Intermediate Assembly Artist also needs to have a good understanding of full CG process, film and photographic lighting techniques, lighting design, HDRI and global illumination rendering, color theory, and to have keen eye in developing dynamic mood and feel for the animated content according to the art direction in a project.

Matching Summary

An Intermediate Assembly Artist is responsible for lighting, rendering, and compositing shots with character, environment, and visual effects together to meet the quality requirement in animated content for TV.

Skills & Requirements

Must-have

  • Unreal Engine
  • Maya
  • Photoshop
  • Arnold
  • lighting and compositing
  • color theory
  • visual composition

Nice-to-have

  • improve team spirit
  • work independently and effectively
  • keen eye for detail
  • dynamic mood and feel

Key Requirements

  • 3 to 4 years of experience
  • Animated content for TV and Games
  • Available to start work in May 2026

Work Rights

Not specified

Tailored Resume

Cover Letter