Senior Technical Artist, Animation - Unpublished R&d Product

Riot Games

Los Angeles, United States
On-site
Unreal engine animation workflows
Complex animation state machines
Layered animation systems
You will define and maintain systems that bring characters and creatures to life, including complex animation state machines and IK-driven behaviors for an upcoming MMO

Job Summary

  • You will define and maintain systems that bring characters and creatures to life, including complex animation state machines and IK-driven behaviors for an upcoming MMO.
  • You will collaborate with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency.
  • Riot focuses on work/life balance with open paid time off, flexible schedules, comprehensive insurance, parental leave, and a 401k with company match.

Matching Summary

You will define and maintain systems that bring characters and creatures to life, including complex animation state machines and IK-driven behaviors for an upcoming MMO.

Skills & Requirements

Must-have

  • Unreal Engine animation workflows
  • complex animation state machines
  • layered animation systems
  • animation principles and motion
  • scalable animation graphs

Nice-to-have

  • player empathy and experience
  • collaborative spirit and decision-making
  • MMO or large-scale games experience
  • runtime IK or motion warping

Key Requirements

  • 5+ years of professional experience
  • Technical animator or technical artist
  • Unreal Engine animation workflows
  • scalable, reusable animation systems
  • Strong art foundation

Work Rights

Not specified

Tailored Resume

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