Gameplay Engineer [contract] (retro Studios)

Nintendo

McKinney, TX, United States
Pyid weekly; benefits: health care, pto, holidays,...
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C++ runtime code development
Ai feature implementation
Software documentation skills
** Nintendo is seeking a Gameplay Engineer for a contract position at Retro Studios in McKinney, TX. The role involves designing, developing, and implementing runtime code in C++, collaborating with designers on AI features, and supporting other engineers. **

Job Summary

  • This is an onsite contract position located in McKinney, TX where the engineer will design and implement runtime code in C++.
  • The role involves working directly with designers to implement new AI and AI features for award-winning game titles.
  • Benefits include paid weekly compensation, health care benefits, paid time off, and access to Nintendo discounts.

Matching Summary

Match Score: 75

** Nintendo is seeking a Gameplay Engineer for a contract position at Retro Studios in McKinney, TX. The role involves designing, developing, and implementing runtime code in C++, collaborating with designers on AI features, and supporting other engineers. **

Salary

Paid weekly; Benefits: Health care, PTO, holidays, Nintendo discounts

Skills & Requirements

Must-have

  • C++ runtime code development
  • AI feature implementation
  • Software documentation skills
  • Engineer collaboration experience

Nice-to-have

  • Training content creators
  • Providing peer feedback
  • Game development background

Key Requirements

  • Contract employment status
  • Onsite work requirement in McKinney, TX

Work Rights

Not specified

Tailored Resume

Cover Letter