As a Staff Software Engineer, Tools on an unpublished R&D product, you will architect the foundational elements of the tools ecosystem for one of Riot’s most exciting new games
Job Summary
As a Staff Software Engineer, Tools on an unpublished R&D product, you will architect the foundational elements of the tools ecosystem for one of Riot’s most exciting new games.
You will collaborate with leadership on planning and long-term vision for developer tooling and workflows, and establish the team’s technical direction and best practices for tools architecture and implementation.
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
Matching Summary
As a Staff Software Engineer, Tools on an unpublished R&D product, you will architect the foundational elements of the tools ecosystem for one of Riot’s most exciting new games.
Skills & Requirements
Must-have
game development tools
Unreal Engine and other tools
C++ proficiency
architect foundational elements
drive technical initiatives
Nice-to-have
player empathy
product sense
mentoring technical leaders
collaborative spirit
personal relationship with games
Key Requirements
6+ years professional software engineering experience