Staff Software Engineer, Tools - Unpublished R&d Product

Riot Games

Los Angeles, United States
On-site
Game development tools
Unreal engine and other tools
C++ proficiency
As a Staff Software Engineer, Tools on an unpublished R&D product, you will architect the foundational elements of the tools ecosystem for one of Riot’s most exciting new games

Job Summary

  • As a Staff Software Engineer, Tools on an unpublished R&D product, you will architect the foundational elements of the tools ecosystem for one of Riot’s most exciting new games.
  • You will collaborate with leadership on planning and long-term vision for developer tooling and workflows, and establish the team’s technical direction and best practices for tools architecture and implementation.
  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.

Matching Summary

As a Staff Software Engineer, Tools on an unpublished R&D product, you will architect the foundational elements of the tools ecosystem for one of Riot’s most exciting new games.

Skills & Requirements

Must-have

  • game development tools
  • Unreal Engine and other tools
  • C++ proficiency
  • architect foundational elements
  • drive technical initiatives

Nice-to-have

  • player empathy
  • product sense
  • mentoring technical leaders
  • collaborative spirit
  • personal relationship with games

Key Requirements

  • 6+ years professional software engineering experience
  • 3+ years game development tools experience
  • B.S. in computer science or equivalent experience
  • Proven ability to navigate ambiguity
  • Strong communication skills

Work Rights

Not specified

Tailored Resume

Cover Letter