Staff Software Engineer, Gameplay Meta - Unpublished R&d Product
Riot Games
Los Angeles, United States
On-site
Unreal engine c++ development
Metagame systems design
Cross-functional team collaboration
Design and independently drive the implementation of large-scale metagame systems (progression, social features, quests, customization) from technical design through high-quality execution and polish
Job Summary
Design and independently drive the implementation of large-scale metagame systems (progression, social features, quests, customization) from technical design through high-quality execution and polish.
Develop clean, extensible C++ systems within Unreal Engine, emphasizing maintainability and performance, and translate UX specifications into functional in-game UI implementations.
Elevate engineering quality across the team through active participation in code reviews and design discussions, and by mentoring junior engineers on best practices for C++ development and large-scale system integration.
Matching Summary
Design and independently drive the implementation of large-scale metagame systems (progression, social features, quests, customization) from technical design through high-quality execution and polish.