Cg creature simulations including rig cloth hair muscle skin
Rigid body dynamics and simulations for character interactions
Leading and mentoring creature dev td team members
The position involves running the Creature Team while managing all simulations related to CG creatures, including rig, cloth, hair, muscle, and skin
Job Summary
The position involves running the Creature Team while managing all simulations related to CG creatures, including rig, cloth, hair, muscle, and skin.
The role requires close collaboration with Production and Supervision to accurately bid and schedule work while ensuring adherence to rigorous visual effects standards.
Candidates will play a key role in the adaptation and evolution of the ILM pipeline in London and across the group while maintaining data efficiency.
Matching Summary
The position involves running the Creature Team while managing all simulations related to CG creatures, including rig, cloth, hair, muscle, and skin.
Skills & Requirements
Must-have
CG Creature simulations including rig cloth hair muscle skin
Rigid Body Dynamics and Simulations for character interactions
Leading and mentoring Creature Dev TD team members
Maintaining high technical standards and workflow efficiency
Collaborating with global ILM locations on pipeline parity
Nice-to-have
Proactive innovation in creature pipeline and toolset development
Experience adapting to evolving studio workflows
Strong communication skills across multiple departments
Key Requirements
Experience leading a team of Creature Development Technical Directors
Expertise in Rigid Body Dynamics and Creature simulation pipelines
Ability to assist with recruitment and placement of artists