Senior AI Game Designer [Tom Clancy's The Division 3]
Ubisoft
Malmö, Sweden
On-site
Proven experience in shooter genre games
Strong expertise in designing humanoid enemy npcs
Proficiency with node-based tools and behavior trees
Ubisoft's Massive Entertainment is seeking a Senior AI Game Designer for Tom Clancy's The Division 3 in Malmö, Sweden. The ideal candidate should have extensive experience in the shooter genre, specifically with humanoid enemy NPCs, and be adept at using node-based tools and behavior trees
Job Summary
Massive Entertainment is recruiting an experienced AI Designer to lead the development of high-quality enemy NPCs for Tom Clancy's The Division 3.
The role involves conceptualizing NPC archetypes, implementing combat behaviors using behavior trees, and iterating based on playtest feedback.
Candidates will work directly in the proprietary Snowdrop engine alongside design leads, directors, and multidisciplinary teams to elevate the combat experience.
Matching Summary
Match Score: 85
Ubisoft's Massive Entertainment is seeking a Senior AI Game Designer for Tom Clancy's The Division 3 in Malmö, Sweden. The ideal candidate should have extensive experience in the shooter genre, specifically with humanoid enemy NPCs, and be adept at using node-based tools and behavior trees.
Skills & Requirements
Must-have
Proven experience in shooter genre games
Strong expertise in designing humanoid enemy NPCs
Proficiency with node-based tools and behavior trees
Hands-on experience scripting in Snowdrop engine
Nice-to-have
Familiarity with The Division game series
Experience collaborating with multidisciplinary teams
Understanding of iterative development processes
Key Requirements
Shipped title experience in 3rd-person shooters
Demonstrated expertise in humanoid enemy NPC design