Senior AI Game Designer [Tom Clancy's The Division 3]

Ubisoft

Malmö, Sweden
On-site
Proven experience in shooter genre games
Strong expertise in designing humanoid enemy npcs
Proficiency with node-based tools and behavior trees
Ubisoft's Massive Entertainment is seeking a Senior AI Game Designer for Tom Clancy's The Division 3 in Malmö, Sweden. The ideal candidate should have extensive experience in the shooter genre, specifically with humanoid enemy NPCs, and be adept at using node-based tools and behavior trees

Job Summary

  • Massive Entertainment is recruiting an experienced AI Designer to lead the development of high-quality enemy NPCs for Tom Clancy's The Division 3.
  • The role involves conceptualizing NPC archetypes, implementing combat behaviors using behavior trees, and iterating based on playtest feedback.
  • Candidates will work directly in the proprietary Snowdrop engine alongside design leads, directors, and multidisciplinary teams to elevate the combat experience.

Matching Summary

Match Score: 85

Ubisoft's Massive Entertainment is seeking a Senior AI Game Designer for Tom Clancy's The Division 3 in Malmö, Sweden. The ideal candidate should have extensive experience in the shooter genre, specifically with humanoid enemy NPCs, and be adept at using node-based tools and behavior trees.

Skills & Requirements

Must-have

  • Proven experience in shooter genre games
  • Strong expertise in designing humanoid enemy NPCs
  • Proficiency with node-based tools and behavior trees
  • Hands-on experience scripting in Snowdrop engine

Nice-to-have

  • Familiarity with The Division game series
  • Experience collaborating with multidisciplinary teams
  • Understanding of iterative development processes

Key Requirements

  • Shipped title experience in 3rd-person shooters
  • Demonstrated expertise in humanoid enemy NPC design
  • Extensive hands-on experience with behavior trees

Work Rights

Not specified

Tailored Resume

Cover Letter