Software Engineering Intern, Frame Core

Invidia

Multiple Locations
**
C and c++ programming skills
Developing graphics performance tools
Ability to work independently
** NVIDIA is seeking a Software Engineering Intern to assist in developing innovative internal developer tools for graphics applications, requiring strong C and C++ programming skills. The ideal candidate should be an undergraduate or graduate student in Computer Science or Software Engineering, with a passion for technology and problem-solving abilities. **

Job Summary

  • The NVIDIA PerfTech team is looking for an extraordinary engineer to participate in the development of the next generation of internal developer tools for graphics applications.
  • NVIDIA offers highly competitive salaries and a comprehensive benefits package and is considered one of the technology world’s most desirable employers.
  • NVIDIA is committed to fostering a diverse work environment and is proud to be an equal opportunity employer.

Matching Summary

Match Score: 75

** NVIDIA is seeking a Software Engineering Intern to assist in developing innovative internal developer tools for graphics applications, requiring strong C and C++ programming skills. The ideal candidate should be an undergraduate or graduate student in Computer Science or Software Engineering, with a passion for technology and problem-solving abilities. **

Skills & Requirements

Must-have

  • C and C++ programming skills
  • Developing graphics performance tools
  • Ability to work independently
  • Good communication skills
  • Passion for clean, well-documented code

Nice-to-have

  • Knowledge of Vulkan and DirectX12
  • Familiarity with graphics languages
  • Experience in game performance optimization
  • Familiarity with game engine development
  • Developer tools development experience
  • Good teamwork skills
  • Ability to learn new technology quickly

Key Requirements

  • Undergraduate or graduate student in Computer Science or related field
  • Excellent English proficiency
  • Involvement in developing state-of-the-art graphics performance tools

Work Rights

Not specified

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