Content Designer - Narrative & Systems (open World)
Gameloft Australia
Bucharest, Romania
Hybrid (2 days/week from the office)
Proven ability to design quests and narrative systems
Strong understanding of systemic design vs scripted content
Experience integrating narrative into gameplay systems
Gameloft Australia is seeking a Content Designer specializing in narrative and systems for an open-world game located in Bucharest, Romania. The role focuses on integrating narrative with gameplay systems to create player-driven experiences, requiring strong design and writing skills
Job Summary
The role focuses on bringing a cozy life-sim fantasy to life by tightly integrating narrative, systems, and world-building beyond scripted quests.
Success is defined by players forming their own goals rather than relying on quest instructions, with narrative felt through gameplay and the world.
Benefits include a short Friday schedule starting weekends at 4pm, hybrid work options, and unique perks like free massages and book borrowing.
Matching Summary
Match Score: 85
Gameloft Australia is seeking a Content Designer specializing in narrative and systems for an open-world game located in Bucharest, Romania. The role focuses on integrating narrative with gameplay systems to create player-driven experiences, requiring strong design and writing skills.
Skills & Requirements
Must-have
Proven ability to design quests and narrative systems
Strong understanding of systemic design vs scripted content
Experience integrating narrative into gameplay systems
Ability to write clear engaging dialogue and in-game text
Shipped at least one title with narrative or content ownership
Nice-to-have
Comfortable working in undefined changing environments
Opinionated about what works and what doesn't
Used to working closely with multiple disciplines
Able to simplify complex ideas for players
Key Requirements
Shipped at least one title with narrative or content ownership
Experience working with game engines and implementation tools