Graduate Engineer

Playstation

London, United Kingdom
On-site
Rendering apis
Shader compiler
Profiler and debugging tools
You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation

Job Summary

  • You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.
  • This is a unique opportunity for a graduate to get to the heart of PlayStation graphics programming and to work with and learn from a highly experience team.
  • We are offering a 12-month fixed-term contract as part of our wider Graduate Programme within the Product and Technology group.

Matching Summary

You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.

Skills & Requirements

Must-have

  • Rendering APIs
  • Shader compiler
  • Profiler and debugging tools
  • GPU programming
  • C++ development

Nice-to-have

  • Passion for innovation and technology
  • Curiosity for play
  • Collaborate with engineering teams
  • Learn from experienced team

Key Requirements

  • Graduate-level education in a relevant field
  • Fixed-term contract

Work Rights

Not specified

Tailored Resume

Cover Letter