Base: c$90,400 to c$150,500 cad py; bonus/equity: ...
Materials, textures, and geometric instances
Author materials, textures, and procedural instancing
Artist-directable aesthetic
Work closely with asset supervisors and production designers to develop the look of the environments and characters of our animated films
Job Summary
Work closely with asset supervisors and production designers to develop the look of the environments and characters of our animated films.
Author materials, textures, and procedural instancing.
Bring assets to technically efficient and artistically appealing final completion.
Matching Summary
Work closely with asset supervisors and production designers to develop the look of the environments and characters of our animated films.
Salary
Base: C$90,400 to C$150,500 CAD per year; Bonus/Equity: Not specified; Benefits: A full range of medical, financial, and/or other variable pay or benefits, may be offered
Skills & Requirements
Must-have
materials, textures, and geometric instances
author materials, textures, and procedural instancing
artist-directable aesthetic
physically-based rendering experience
Maya experience
Linux experience
Nice-to-have
thrive in a collaborative environment
Houdini experience a plus
shader-writing and scripting knowledge
Key Requirements
Bachelor's degree in digital art, computer graphics, or related field
4+ years experience in Environment Look Development or as an Environment Artist
Ability to understand, interpret and implement highly stylized art direction