Cloud Chamber is seeking a Lead Technical Artist to spearhead the technical artistry for their upcoming project, BioShock. The role requires extensive experience in game development, particularly with Unreal Engine, and involves leading a technical art team to ensure high-quality artistic output
Job Summary
You will be responsible for leading a dedicated technical team to build robust art pipelines and performance-driven systems.
Establish and enforce the technical budgets for all art content to meet framerate and stability targets.
Mentor and manage the Technical Art team, and foster their professional growth.
Matching Summary
Match Score: 85
Cloud Chamber is seeking a Lead Technical Artist to spearhead the technical artistry for their upcoming project, BioShock. The role requires extensive experience in game development, particularly with Unreal Engine, and involves leading a technical art team to ensure high-quality artistic output.
Skills & Requirements
Must-have
Unreal Engine 5 pipelines
AAA quality environments
art production pipeline
performance budgets and optimization
real-time pipelines
procedural tools like PCG or Houdini
Nice-to-have
strong empathetic leader
positive force multiplier
excellent written and verbal communication
persistent and self-motivated
maintain effectiveness under pressure
build and maintain trust-based relationships
Key Requirements
8+ years in game development
3+ years leadership on AAA project
Shipped 1+ AAA console or PC titles
Shipped one AAA game using Unreal Engine 5
Managed a Technical Art team
Bachelor’s Degree or equivalent work experience
Expert-level working knowledge of industry-standard 3D software