The main focus of the position will be to create crowd simulations for our CG scenes, using either off the shelf or our own proprietary software to populate cities, large scale environments and choreograph battles
Job Summary
The main focus of the position will be to create crowd simulations for our CG scenes, using either off the shelf or our own proprietary software to populate cities, large scale environments and choreograph battles.
You will use Houdini software for editing, cycle database management, cycle blending efficiency and plug-in development to accomplish specific effects and export data to all parts of the production pipeline.
Collaborate and communicate with R&D and Production Engineers in order to implement efficient and effective ways to integrate the crowd pipeline and problem solve any issues.
Matching Summary
The main focus of the position will be to create crowd simulations for our CG scenes, using either off the shelf or our own proprietary software to populate cities, large scale environments and choreograph battles.
Skills & Requirements
Must-have
Houdini software
crowd simulations
motion capture
Maya proficiency
Linux proficiency
Nice-to-have
keen eye for crowd behavior
Mel and/or Python
Maya-to-Houdini workflow
Key Requirements
Advanced knowledge of Houdini Software
Proven experience on high end VFX feature-film productions
Strong crowd and layout skills
Experience working with motion capture
Strong working knowledge of Maya
Proficiency with Linux
Ability to work under pressure and to strict deadlines