Principal Tools & Pipeline Technical Artist - Unpublished R&d Product

Riot Games

Los Angeles, United States
On-site
3d tools and problem-solving
Game engines (unreal engine)
Maya (or comparable dcc tools)
Architect and lead the end-to-end art production pipeline for an upcoming title, building scalable art workflows that empower internal teams and external partners

Job Summary

  • Architect and lead the end-to-end art production pipeline for an upcoming title, building scalable art workflows that empower internal teams and external partners.
  • Build tools, scripts, and automation to improve iteration speed and production reliability, while defining and upholding technical standards for asset creation, integration, and optimization.
  • Riot Games offers a focus on work/life balance with open paid time off, flexible schedules, comprehensive insurance, parental leave, and a 401k with company match.

Matching Summary

Architect and lead the end-to-end art production pipeline for an upcoming title, building scalable art workflows that empower internal teams and external partners.

Skills & Requirements

Must-have

  • 3D tools and problem-solving
  • game engines (Unreal Engine)
  • Maya (or comparable DCC tools)
  • Python and C++/C# programming
  • version control systems (Perforce, git)

Nice-to-have

  • player empathy and delight
  • collaborative spirit
  • transitioning prototype to production
  • shipping at least one game

Key Requirements

  • 8+ years of experience in Technical Art or Pipeline Engineering
  • Proven experience building and scaling production-ready art pipelines
  • Experience supporting external vendors or distributed development teams

Work Rights

Not specified

Tailored Resume

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