Principal Tools & Pipeline Technical Artist - Unpublished R&d Product
Riot Games
Los Angeles, United States
On-site
3d tools and problem-solving
Game engines (unreal engine)
Maya (or comparable dcc tools)
Architect and lead the end-to-end art production pipeline for an upcoming title, building scalable art workflows that empower internal teams and external partners
Job Summary
Architect and lead the end-to-end art production pipeline for an upcoming title, building scalable art workflows that empower internal teams and external partners.
Build tools, scripts, and automation to improve iteration speed and production reliability, while defining and upholding technical standards for asset creation, integration, and optimization.
Riot Games offers a focus on work/life balance with open paid time off, flexible schedules, comprehensive insurance, parental leave, and a 401k with company match.
Matching Summary
Architect and lead the end-to-end art production pipeline for an upcoming title, building scalable art workflows that empower internal teams and external partners.
Skills & Requirements
Must-have
3D tools and problem-solving
game engines (Unreal Engine)
Maya (or comparable DCC tools)
Python and C++/C# programming
version control systems (Perforce, git)
Nice-to-have
player empathy and delight
collaborative spirit
transitioning prototype to production
shipping at least one game
Key Requirements
8+ years of experience in Technical Art or Pipeline Engineering
Proven experience building and scaling production-ready art pipelines
Experience supporting external vendors or distributed development teams