Principal Animation Artist - Unpublished R&d Product

Riot Games

Shanghai, China
On-site
Maya
Unreal engine
Character-driven animation
As a Principal Animation Artist at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists

Job Summary

  • As a Principal Animation Artist at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists.
  • As an Principal Animation Artist on our Unpublished R&D Product you will be responsible for all aspects of player-facing animation systems and character performance from early ideation to final shipping quality release.
  • Your craft expertise will breathe life into iconic and beloved characters for players.

Matching Summary

As a Principal Animation Artist at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists.

Skills & Requirements

Must-have

  • Maya
  • Unreal Engine
  • character-driven animation
  • principles of animation
  • League of Legends IP

Nice-to-have

  • player-focused game development
  • humble but ambitious
  • take play seriously
  • strong pre-vis skills
  • storytelling animation skills

Key Requirements

  • 8+ years of professional experience
  • Launched game project experience
  • Fluent in Mandarin Chinese

Work Rights

Not specified

Tailored Resume

Cover Letter