Graphics Engineer

Sonyinteractiveentertainmentglobal

London, United Kingdom
On-site
Real-time rendering
Playstation 5 graphics apis
Low-level console graphics apis
Design and implement high-quality, game-like rendering scenarios to evaluate and showcase new graphics features

Job Summary

  • Design and implement high-quality, game-like rendering scenarios to evaluate and showcase new graphics features.
  • Develop production-grade sample code, libraries, and tools for both internal teams and inclusion in the PlayStation SDK.
  • The team builds the low-level SDKs and fundamental technologies used by our game development partners to create PlayStation Games.

Matching Summary

Design and implement high-quality, game-like rendering scenarios to evaluate and showcase new graphics features.

Skills & Requirements

Must-have

  • Real-time rendering
  • PlayStation 5 graphics APIs
  • Low-level console graphics APIs
  • GPU architecture
  • HLSL (Shader Model 6)
  • Debugging and performance analysis

Nice-to-have

  • Global illumination
  • Ray tracing
  • Advanced lighting techniques
  • Open source contributions
  • Game engine development

Key Requirements

  • Strong C/C++ with game/game-engine development experience
  • Degree in Computer Science, Mathematics, or equivalent experience
  • Experience with SCRUM and GitHub
  • Proficiency in modern shader development practices

Work Rights

Not specified

Tailored Resume

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