Lead, grow, and support art teams across multiple projects, overseeing hiring, team development, department budgeting, and artistic oversight
Job Summary
Lead, grow, and support art teams across multiple projects, overseeing hiring, team development, department budgeting, and artistic oversight.
The role involves evaluating candidates, mentoring artists, planning and managing the art department's budget, and ensuring efficient resource allocation.
Work remotely from anywhere in the world with flexible working hours and 20 paid days off, in an atmosphere of trust and care.
Matching Summary
Lead, grow, and support art teams across multiple projects, overseeing hiring, team development, department budgeting, and artistic oversight.
Skills & Requirements
Must-have
5+ years game art experience
2D, 3D, animation assessment
Art production pipelines understanding
Cross-functional team collaboration
Task scoping and budgeting
Hiring and team development
Nice-to-have
Outsourcing experience
Jira, Trello, Figma familiarity
Game engine hands-on experience
Key Requirements
5+ years of experience in game art
Leadership responsibility on shipped projects
Experience in task scoping, budgeting, workload planning
Experience in hiring, onboarding, mentoring, and evaluating artists