Senior Software Engineer, Gameplay Systems & Animation - Unpublished R&d Product

Riot Games

Los Angeles, United States
On-site
C++ programming skills
Unreal engine animation systems
Gameplay systems tied to animation
As a Senior Software Engineer (Gameplay Systems & Animation) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you’ll help bring our characters to life through responsive, expressive, and high-quality animation systems

Job Summary

  • As a Senior Software Engineer (Gameplay Systems & Animation) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you’ll help bring our characters to life through responsive, expressive, and high-quality animation systems.
  • Responsibilities include designing, prototyping, and implementing robust, scalable gameplay and animation systems, and partnering closely with animators and technical artists to improve workflows.
  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.

Matching Summary

As a Senior Software Engineer (Gameplay Systems & Animation) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you’ll help bring our characters to life through responsive, expressive, and high-quality animation systems.

Skills & Requirements

Must-have

  • C++ programming skills
  • Unreal Engine animation systems
  • gameplay systems tied to animation
  • cross-disciplinary collaboration
  • player feel and empathy

Nice-to-have

  • Unreal Engine internals
  • improving content pipelines
  • animation workflows
  • live game environment experience

Key Requirements

  • 5+ years professional game development experience
  • 3+ years animation systems development
  • Strong C++ programming
  • Unreal Engine experience
  • Debugging and optimization skills

Work Rights

Not specified

Tailored Resume

Cover Letter