Artiste Technique Personnages

Felix & Paul Studios

Montreal, Canada
Hybrid
Real-time vr character modeling
Facial capture data processing
Mobile gpu constraints optimization
You will be responsible for shaping the appearance and personality of humanoid characters, from modeling to shaders, while maximizing credibility within the specific constraints of VR

Job Summary

  • You will be responsible for shaping the appearance and personality of humanoid characters, from modeling to shaders, while maximizing credibility within the specific constraints of VR.
  • Utilize existing tools to process 3D facial capture data and create expressive, credible faces optimized for real-time rendering on standalone VR devices.
  • Collaborate with the rest of the technical art team to iterate on the rendering techniques used in the project, with an interest in archaic, obsolete, or experimental rendering techniques encouraged.

Matching Summary

You will be responsible for shaping the appearance and personality of humanoid characters, from modeling to shaders, while maximizing credibility within the specific constraints of VR.

Skills & Requirements

Must-have

  • Real-time VR character modeling
  • Facial capture data processing
  • Mobile GPU constraints optimization
  • Unreal Engine PBR workflows
  • Stylized character art optimization

Nice-to-have

  • Experimental rendering techniques
  • Iterative creative processes
  • Procedural character workflows
  • NPR rendering approaches

Key Requirements

  • Real-time humanoid character portfolio
  • 3D facial capture data processing experience
  • Mobile GPU constraints understanding
  • Unreal Engine rendering pipeline familiarity

Work Rights

Not specified

Tailored Resume

Cover Letter