You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation
Job Summary
You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.
This is a unique opportunity for a graduate to get to the heart of PlayStation graphics programming and to work with and learn from a highly experienced team.
We are offering a 12-month fixed-term contract as part of our wider Graduate Programme within the Product and Technology group.
Matching Summary
You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.