Graduate Engineer

PlayStation

London, United Kingdom
On-site
Rendering apis
Shader compiler
Profiler and debugging tools
You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation

Job Summary

  • You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.
  • This is a unique opportunity for a graduate to get to the heart of PlayStation graphics programming and to work with and learn from a highly experienced team.
  • We are offering a 12-month fixed-term contract as part of our wider Graduate Programme within the Product and Technology group.

Matching Summary

You will be joining the team responsible for rendering APIs, shader compiler, profiler and debugging tools used by developers to bring games to PlayStation.

Skills & Requirements

Must-have

  • Rendering APIs
  • Shader Compiler
  • Profiler and Debugging Tools
  • GPU Programming
  • BVH Structures

Nice-to-have

  • Passion for innovation and technology
  • Curiosity for play
  • Collaborate with global engineering teams

Key Requirements

  • Graduate Engineer
  • 12-month fixed-term contract

Work Rights

Not specified

Tailored Resume

Cover Letter