Senior Concept Artist, Environment - Unpublished R&d Product

Riot Games

Guangzhou, China
On-site
6-10 years game industry experience
Complete project delivery from concept to engine
Mature scene design methodology
The role focuses on building immersive worlds that support gameplay and narrative rather than just creating static scenes

Job Summary

  • The role focuses on building immersive worlds that support gameplay and narrative rather than just creating static scenes.
  • Candidates will define the visual language of the game environment while balancing artistic expression with technical performance constraints.
  • The position requires guiding mid-to-senior designers and establishing design standards to ensure high-quality, scalable content.

Matching Summary

The role focuses on building immersive worlds that support gameplay and narrative rather than just creating static scenes.

Skills & Requirements

Must-have

  • 6-10 years game industry experience
  • Complete project delivery from concept to engine
  • Mature scene design methodology
  • Strong artistic fundamentals in perspective and lighting
  • Understanding of 3D production pipelines
  • Proficiency with Photoshop and Blender

Nice-to-have

  • Experience with open world or MOBA projects
  • 3D blockout and layout capabilities
  • Familiarity with UE5 engine workflows
  • Knowledge of procedural tools like Houdini
  • Cross-cultural design experience
  • Outsourcing management skills

Key Requirements

  • 6–10 years of professional game industry experience
  • Participation in 1–2 complete game projects
  • Ability to deliver full design process from sketch to final concept
  • Strong portfolio demonstrating spatial design logic over pure aesthetics

Work Rights

Not specified

Tailored Resume

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