Cinematic Technical Implementation Designer (star Wars Jedi)

Electronic Arts

Vancouver, British Columbia, Canada
Base: $92,900 - $129,200 cad (bc); $99,100 - $129,...
On-site
Sequencer-driven cinematics integration
Unreal engine 5
Blueprint construction
This role involves integrating and maintaining Sequencer-driven cinematics into game levels and constructing NPC animation states for seamless transitions

Job Summary

  • This role involves integrating and maintaining Sequencer-driven cinematics into game levels and constructing NPC animation states for seamless transitions.
  • Key responsibilities include troubleshooting cinematic bugs, creating blueprints to trigger level sequences, and capturing environment meshes.
  • The position requires 3+ years of game industry experience, proficiency in Unreal Engine 5, and experience with animation tools like Maya or Blender.

Matching Summary

This role involves integrating and maintaining Sequencer-driven cinematics into game levels and constructing NPC animation states for seamless transitions.

Salary

Base: $92,900 - $129,200 CAD (BC); $99,100 - $129,800 USD (WA); Benefits: Paid time off, sick time, holidays, medical/dental/vision insurance, life insurance, disability insurance, 401(k) (US); vacation, sick time, extended health/dental/vision coverage, basic life insurance (Canada)

Skills & Requirements

Must-have

  • Sequencer-driven cinematics integration
  • Unreal Engine 5
  • Blueprint construction
  • FBX export

Nice-to-have

  • Creative freedom
  • Collaboration with disciplines
  • Passion for games

Key Requirements

  • 3+ years' experience in the games industry
  • Shipped at least one title
  • Strong knowledge of Unreal Engine 5
  • Proficiency in at least one animation tool
  • Experience with text-based scripting, visual scripting, or programming languages

Work Rights

Not specified

Tailored Resume

Cover Letter