Software Engineer — Unity Studio (web-based 3d Editor)

Unity Technologies

Remote
Not specified; not specified; comprehensive health...
Remote
Strong c# proficiency in unity context
3+ years of unity experience
Webgl/webassembly optimization skills
The role involves building a cutting-edge, browser-based real-time 3D authoring tool that allows creators to edit environments without installing the Unity Editor

Job Summary

  • The role involves building a cutting-edge, browser-based real-time 3D authoring tool that allows creators to edit environments without installing the Unity Editor.
  • Engineers will work on performance-critical rendering, real-time multi-user collaboration, and integrating cloud-connected asset pipelines within the Unity ecosystem.
  • Unity offers comprehensive benefits including employee stock ownership, competitive retirement plans, and support for new parents through leave programs.

Matching Summary

The role involves building a cutting-edge, browser-based real-time 3D authoring tool that allows creators to edit environments without installing the Unity Editor.

Salary

Not specified; Not specified; Comprehensive health, life, disability insurance, stock ownership, and retirement plans included

Skills & Requirements

Must-have

  • Strong C# proficiency in Unity context
  • 3+ years of Unity experience
  • WebGL/WebAssembly optimization skills
  • UI Toolkit experience for building interfaces
  • Understanding of 3D graphics fundamentals

Nice-to-have

  • Experience with real-time collaboration systems like CRDTs
  • Familiarity with 3D asset pipelines such as glTF and FBX
  • Cloud infrastructure experience with AWS or Azure
  • TypeScript or Node.js skills for developer tools
  • Interest in WebGPU and next-gen browser APIs

Key Requirements

  • 3+ years of solid Unity experience required
  • Proficiency in modern C# features like async/await
  • Knowledge of single-threaded execution constraints in browsers

Work Rights

Not specified

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