This role involves architecting a software pipeline that ingests live drone telemetry and video to output real-time 3D battlefield rendering
Job Summary
This role involves architecting a software pipeline that ingests live drone telemetry and video to output real-time 3D battlefield rendering.
Candidates must transform computationally heavy Computer Vision prototypes into high-performance, real-time engines capable of running on resource-constrained tactical hardware.
The position requires deep expertise in GPU acceleration and CPU multi-threading to achieve near real-time 3D reconstruction for mission-critical defense systems.
Matching Summary
This role involves architecting a software pipeline that ingests live drone telemetry and video to output real-time 3D battlefield rendering.
Skills & Requirements
Must-have
C++ mastery and low-level memory management
GPU programming with CUDA or Vulkan
Real-time 3D reconstruction pipeline architecture
Computer Vision algorithm optimization
Spatial data structures like Octrees
Hardware-in-the-loop testing on tactical PCs
Nice-to-have
Experience with Neural Radiance Fields
Background in autonomous vehicle perception stacks
Ability to work in fast-paced startup environment
Strong linear algebra and 3D geometry knowledge
Collaboration with research teams on prototypes
Key Requirements
5-6 years of experience shipping high-performance software