Warner Bros. Discovery is seeking a Lead Technical Artist for characters at their Avalanche studio in Salt Lake City, Utah. The ideal candidate will have extensive experience in Unreal Engine, Maya, and Python, with a focus on character development and optimization
Job Summary
This role focuses on ensuring we integrate the highest quality characters and creatures while also keeping them efficient and performant both for animators in a DCC and in engine.
You will partner closely with Character Art, Animation, and Engineering to improve pipeline efficiency, scalability, and runtime quality.
Over time, this role may grow to mentor and build a small character-focused tech art team.
Matching Summary
Match Score: 85
Warner Bros. Discovery is seeking a Lead Technical Artist for characters at their Avalanche studio in Salt Lake City, Utah. The ideal candidate will have extensive experience in Unreal Engine, Maya, and Python, with a focus on character development and optimization.
Skills & Requirements
Must-have
Unreal Engine
Maya
Python
Character rigging
MetaHuman workflows
Real-time performance optimization
Nice-to-have
AI integration in character development
Mentoring technical artists
Key Requirements
10+ years in game development
4+ shipped titles
Strong Unreal foundation
Advanced mGear experience
Extensive MetaHuman workflows experience
Python and/or C++ tool development experience
Experience troubleshooting and optimizing complex Blueprints