Lead Technical Artist-characters

Warner Bros. Discovery UK

Salt Lake City, Utah, USA
Remote
Unreal engine
Maya
Python
Warner Bros. Discovery is seeking a Lead Technical Artist for characters at their Avalanche studio in Salt Lake City, Utah. The ideal candidate will have extensive experience in Unreal Engine, Maya, and Python, with a focus on character development and optimization

Job Summary

  • This role focuses on ensuring we integrate the highest quality characters and creatures while also keeping them efficient and performant both for animators in a DCC and in engine.
  • You will partner closely with Character Art, Animation, and Engineering to improve pipeline efficiency, scalability, and runtime quality.
  • Over time, this role may grow to mentor and build a small character-focused tech art team.

Matching Summary

Match Score: 85

Warner Bros. Discovery is seeking a Lead Technical Artist for characters at their Avalanche studio in Salt Lake City, Utah. The ideal candidate will have extensive experience in Unreal Engine, Maya, and Python, with a focus on character development and optimization.

Skills & Requirements

Must-have

  • Unreal Engine
  • Maya
  • Python
  • Character rigging
  • MetaHuman workflows
  • Real-time performance optimization

Nice-to-have

  • AI integration in character development
  • Mentoring technical artists

Key Requirements

  • 10+ years in game development
  • 4+ shipped titles
  • Strong Unreal foundation
  • Advanced mGear experience
  • Extensive MetaHuman workflows experience
  • Python and/or C++ tool development experience
  • Experience troubleshooting and optimizing complex Blueprints

Work Rights

Not specified

Tailored Resume

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