Lead Technical Artist - Environments (apex Legends)

Electronic Arts

Vancouver, British Columbia, Canada
British columbia (depending on location e.g. vanco...
On-site
Worldbuilding pipelines
Asset construction
Lighting and material systems
This role touches a wide variety of expertise including tools, procedural systems, asset construction, lighting and material systems, performance optimization, and landscapes

Job Summary

  • This role touches a wide variety of expertise including tools, procedural systems, asset construction, lighting and material systems, performance optimization, and landscapes.
  • Help establish and lead a new, dedicated group of Tech Artists prioritizing worldbuilding.
  • Partner closely with artists and engineers in a collaborative R&D environment.

Matching Summary

This role touches a wide variety of expertise including tools, procedural systems, asset construction, lighting and material systems, performance optimization, and landscapes.

Salary

British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD; California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD; Benefits included

Skills & Requirements

Must-have

  • worldbuilding pipelines
  • asset construction
  • lighting and material systems
  • performance optimization
  • procedural systems

Nice-to-have

  • creative freedom
  • collaborative R&D environment
  • service oriented leader

Key Requirements

  • 12+ years of professional game development experience
  • Demonstrated ability to lead teams
  • Experience working in proprietary game engines

Work Rights

Not specified

Tailored Resume

Cover Letter