[dungeons & Dragons Pc-console] Responsable Des Effets Visuels - Lead Vfx

Gameloft

Montreal, Canada
On-site
Vfx graph and shuriken mastery
Shader graph for custom behaviors
Real-time constraints understanding
Define and drive the visual effects strategy for a major, officially announced Dungeons & Dragons cross-platform title

Job Summary

  • Define and drive the visual effects strategy for a major, officially announced Dungeons & Dragons cross-platform title.
  • Act as the primary technical and artistic point of contact for external VFX studios, creating briefs and managing the roadmap.
  • Quickly build functional VFX prototypes for new hero skills and abilities to validate gameplay feel and timing before moving to final production.

Matching Summary

Define and drive the visual effects strategy for a major, officially announced Dungeons & Dragons cross-platform title.

Skills & Requirements

Must-have

  • VFX Graph and Shuriken mastery
  • Shader Graph for custom behaviors
  • real-time constraints understanding
  • Maya, Blender, or 3ds Max proficiency
  • stylized aesthetic sensibility
  • Dungeons & Dragons lore passion
  • external vendor management

Nice-to-have

  • C# for tool automation
  • CPU and GPU profiling experience
  • Houdini or Blender Geometry Nodes
  • dedicated shader development interest
  • fantasy universe interest

Key Requirements

  • Expert-level knowledge of VFX Graph and Shuriken
  • Deep understanding of real-time constraints
  • Strong proficiency in Maya, Blender, or 3ds Max
  • Proven track record of managing external vendors

Work Rights

Not specified

Tailored Resume

Cover Letter