Lead Technical Artist-characters

Warner Bros. Discovery

Salt Lake City, Utah, United States
Strong unreal engine foundation
Advanced maya hik and mgear rigging
Extensive metahuman workflow experience
This role focuses on ensuring the highest quality characters and creatures are integrated while maintaining efficiency and performance for animators and in-engine environments

Job Summary

  • This role focuses on ensuring the highest quality characters and creatures are integrated while maintaining efficiency and performance for animators and in-engine environments.
  • The successful candidate will partner closely with Character Art, Animation, and Engineering to improve pipeline efficiency, scalability, and runtime quality.
  • Over time, this position may grow to mentor and build a small character-focused tech art team within the Avalanche studio.

Matching Summary

This role focuses on ensuring the highest quality characters and creatures are integrated while maintaining efficiency and performance for animators and in-engine environments.

Skills & Requirements

Must-have

  • Strong Unreal Engine foundation
  • Advanced Maya HIK and mGear rigging
  • Extensive MetaHuman workflow experience
  • Python and C++ tool development
  • 10+ years game development experience
  • 4+ shipped titles portfolio

Nice-to-have

  • Mentoring technical art team members
  • Integrating AI into character workflows
  • Blueprint troubleshooting expertise
  • Collaboration with animation teams

Key Requirements

  • 10+ years in game development
  • At least 4 shipped titles
  • Portfolio demonstrating character and rigging expertise
  • Advanced experience with modular rigging systems

Work Rights

Not specified

Tailored Resume

Cover Letter