Vfx Artist - Unpublished R&d Product (contract)

Riot Games

Guangzhou, China
On-site
5+ years game vfx experience
Unreal engine niagara proficiency
Mobile performance optimization skills
The role focuses on creating high-quality game effects including skills, combat feedback, and environmental elements for an unpublished R&D project

Job Summary

  • The role focuses on creating high-quality game effects including skills, combat feedback, and environmental elements for an unpublished R&D project.
  • Candidates must demonstrate strong execution capabilities with a focus on engine implementation and strict performance control for mobile devices.
  • This position requires close collaboration with animation, technical art, and client teams to ensure visual consistency and rapid iteration based on feedback.

Matching Summary

The role focuses on creating high-quality game effects including skills, combat feedback, and environmental elements for an unpublished R&D project.

Skills & Requirements

Must-have

  • 5+ years game VFX experience
  • Unreal Engine Niagara proficiency
  • Mobile performance optimization skills
  • Shader and material editor knowledge
  • End-to-end effect production workflow

Nice-to-have

  • Houdini procedural effect creation
  • Stylized visual style expertise
  • HLSL shader writing experience
  • RenderDoc profiler usage
  • Remote collaboration background

Key Requirements

  • 5 years minimum experience in game VFX
  • Proficiency with Unreal Engine particle systems
  • Experience optimizing effects for mobile frame rates

Work Rights

Not specified

Tailored Resume

Cover Letter