リギングテクニカルアーティスト|rigging Technical Artist

Tencent/Lightspeed Studios

Osaka, Japan
Negotiable based on experience; includes fixed ove...
Maya rigging tool development experience
3+ years hands-on maya rigging experience
Perforce version control usage
The studio is dedicated to crafting original AAA action game titles for global audiences under the leadership of Hideaki Itsuno

Job Summary

  • The studio is dedicated to crafting original AAA action game titles for global audiences under the leadership of Hideaki Itsuno.
  • As the Rigging Lead, you will review existing proposals, establish final specifications, and manage the quality of work from external vendors.
  • The role involves developing and maintaining rigging tools to solve pipeline issues from motion capture through Maya to Unreal Engine.

Matching Summary

The studio is dedicated to crafting original AAA action game titles for global audiences under the leadership of Hideaki Itsuno.

Salary

Negotiable based on experience; includes fixed overtime allowance of 35 hours/month for staff

Skills & Requirements

Must-have

  • Maya rigging tool development experience
  • 3+ years hands-on Maya rigging experience
  • Perforce version control usage

Nice-to-have

  • Unreal Engine plugin development
  • Motion capture system experience
  • LiveLink workflow implementation

Key Requirements

  • 3 years of Maya rigging experience
  • Experience with Perforce version control

Work Rights

Not specified

Tailored Resume

Cover Letter