[dungeons & Dragons Pc Console] Concepteur(trice) De Jeu Technique - Technical Game Designer

Gameloft

Montreal, Canada
On-site
Game systems integration
Mechanic prototyping
Content troubleshooting
As a Technical Game Designer, you will support the team in the development and implementation of game systems, contributing to the creation of tools, mechanic prototyping, and content troubleshooting

Job Summary

  • As a Technical Game Designer, you will support the team in the development and implementation of game systems, contributing to the creation of tools, mechanic prototyping, and content troubleshooting.
  • This role is intended for a person who is curious, motivated, and eager to learn, who wants to perfect their technical skills to the next level in a creative and collaborative environment.
  • Gameloft offers flexible schedules, Friday afternoons off all year round, 3 weeks' vacation, and time off between Christmas and New Year's Day.

Matching Summary

As a Technical Game Designer, you will support the team in the development and implementation of game systems, contributing to the creation of tools, mechanic prototyping, and content troubleshooting.

Skills & Requirements

Must-have

  • game systems integration
  • mechanic prototyping
  • content troubleshooting
  • internal tool development
  • scripting languages C#, Lua, Visual Scripting
  • Unity game engine

Nice-to-have

  • curious and motivated
  • eager to learn
  • creative and collaborative environment
  • strong work ethic
  • good team communication
  • ability to take initiative

Key Requirements

  • 4 to 6 years of experience
  • Expertise in scripting languages
  • Strong knowledge of Unity

Work Rights

Not specified

Tailored Resume

Cover Letter