Senior Game Designer (project Hire)

Thatsnomoonentertainment

Remote, United States
Base: not specified; bonus/equity: eligible for eq...
Remote
Unreal engine level design experience
Blueprints and sequencer scripting
Combat encounter design skills
The role involves owning gameplay spaces from concept to final polish while blending exploration, narrative, and combat

Job Summary

  • The role involves owning gameplay spaces from concept to final polish while blending exploration, narrative, and combat.
  • Candidates must be skilled in creating and maintaining Unreal Engine assets using Blueprints, Sequencer, and related tools.
  • This is a temporary project hire position eligible for medical, dental, vision, 401(k) matching, and flexible PTO benefits.

Matching Summary

The role involves owning gameplay spaces from concept to final polish while blending exploration, narrative, and combat.

Salary

Base: Not specified; Bonus/Equity: Eligible for equity and profit share; Benefits: Medical, dental, vision, 401(k) matching, flexible PTO

Skills & Requirements

Must-have

  • Unreal Engine level design experience
  • Blueprints and Sequencer scripting
  • Combat encounter design skills
  • World Partition and data layers
  • Spatial markup and nav implementation

Nice-to-have

  • Mentorship and team collaboration
  • Holistic design mindset
  • Debugging at scale
  • Adaptable to multiple content types
  • Passion for narrative-driven experiences

Key Requirements

  • Deep experience building levels in Unreal Engine
  • Comprehensive understanding of scripting in various contexts
  • Demonstrated ability to take content from prototype to polished implementation

Work Rights

Not specified

Tailored Resume

Cover Letter