Build high-quality organic and hard-surface models
Generate clean geometry and efficient topology
Proficiency in maya and zbrush
Modelers are responsible for building a variety of models to be used by disciplines along the pipeline under the direction and guidance of the department leadership
Job Summary
Modelers are responsible for building a variety of models to be used by disciplines along the pipeline under the direction and guidance of the department leadership.
Build high-quality organic and hard-surface models (creatures, vehicles, props, and sets) with minimal supervision and art direction.
At Lucasfilm/ILM we believe that diversity, inclusion and belonging are integral to our company.
Matching Summary
Modelers are responsible for building a variety of models to be used by disciplines along the pipeline under the direction and guidance of the department leadership.
Skills & Requirements
Must-have
Build high-quality organic and hard-surface models
Generate clean geometry and efficient topology
Proficiency in Maya and ZBrush
Understanding of anatomy and form
Work with competency, energy, and enthusiasm
Nice-to-have
Adapt to new workflows and develop innovative techniques
Excellent eye for detail and problem anticipation
Experience with Modo, Mudbox, Mari, or Photoshop
Key Requirements
Ability to build accurate models from varied references
Sound familiarity with shape deformation tools
A solid understanding of how modeling fits into the larger production big picture