Principal Ai Software Engineer, Multimodal Systems (gaming)

Razer

France, France
**
High-performance c++ systems
Real-time event tracking
Video dataset expansion
** Razer is seeking a Principal AI Software Engineer specializing in multimodal systems for gaming, with a focus on developing high-performance C++ systems for real-time data acquisition and video generation. The role emphasizes collaboration, optimization, and the integration of computer vision and audio processing within Razer’s AI ecosystem. **

Job Summary

  • Implement high-performance C++ systems supporting data acquisition, real-time event tracking, and gameplay video generation.
  • Develop tooling for video dataset expansion, clip triggering logic, and integration with Razer Cortex APIs.
  • Participate in performance optimization and scaling of the multimodal model pipeline.

Matching Summary

Match Score: 75

** Razer is seeking a Principal AI Software Engineer specializing in multimodal systems for gaming, with a focus on developing high-performance C++ systems for real-time data acquisition and video generation. The role emphasizes collaboration, optimization, and the integration of computer vision and audio processing within Razer’s AI ecosystem. **

Skills & Requirements

Must-have

  • High-performance C++ systems
  • Real-time event tracking
  • Video dataset expansion
  • CV/audio feature extraction
  • Multithreading and synchronization

Nice-to-have

  • Gamer-centric #LifeAtRazer experience
  • Global mission to revolutionize gaming
  • Accelerated personal and professional growth

Key Requirements

  • Strong proficiency in C++ and Windows API
  • Experience with real-time systems
  • Understanding of computer vision pipelines
  • Familiarity with game data capture
  • Basic understanding of ML pipeline integration

Work Rights

Not specified

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