Software Engineer — Unity Studio (web-based 3d Editor)

Unity

Remote
Not specified; not specified; comprehensive health...
Remote
Strong c# proficiency in unity context
3+ years of unity experience
Webgl/webassembly performance optimization
The role involves building a cutting-edge, browser-based real-time 3D authoring tool compiled to WebAssembly

Job Summary

  • The role involves building a cutting-edge, browser-based real-time 3D authoring tool compiled to WebAssembly.
  • Engineers will work on scene editing tools, real-time multi-user collaboration, and performance-critical rendering.
  • Unity offers comprehensive benefits including health insurance, employee stock ownership, and generous vacation days.

Matching Summary

The role involves building a cutting-edge, browser-based real-time 3D authoring tool compiled to WebAssembly.

Salary

Not specified; Not specified; Comprehensive health, life, and disability insurance included

Skills & Requirements

Must-have

  • Strong C# proficiency in Unity context
  • 3+ years of Unity experience
  • WebGL/WebAssembly performance optimization
  • UI Toolkit experience for building interfaces
  • Understanding of 3D graphics fundamentals

Nice-to-have

  • Experience with real-time collaboration systems like CRDTs
  • Familiarity with 3D asset pipelines such as glTF and FBX
  • Cloud infrastructure knowledge including AWS or Azure
  • TypeScript/Node.js skills for developer tooling
  • Interest in WebGPU and next-gen browser APIs

Key Requirements

  • 3+ years of solid Unity experience
  • Proficiency in modern C# features
  • No relocation support available
  • No visa sponsorship provided

Work Rights

Not specified

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