Principal Artist - Materials

Ubisoft

Quebec City, Canada
Hybrid
Pbr standards and visual references
High quality pbr materials and textures
Optimized material systems
Ubisoft is seeking a Principal Artist - Materials for its Quebec City studio to lead the materials and textures vision for AAA projects. The ideal candidate will possess strong expertise in game art, particularly in materials, with a focus on collaboration and technical leadership

Job Summary

  • Define and champion the project’s materials and textures vision, including PBR standards and visual references.
  • Ensure surface consistency and visual fidelity across all Anvil lighting scenarios.
  • Mentor and support the team, providing clear feedback and sharing best practices.

Matching Summary

Match Score: 85

Ubisoft is seeking a Principal Artist - Materials for its Quebec City studio to lead the materials and textures vision for AAA projects. The ideal candidate will possess strong expertise in game art, particularly in materials, with a focus on collaboration and technical leadership.

Skills & Requirements

Must-have

  • PBR standards and visual references
  • high quality PBR materials and textures
  • optimized material systems
  • real time shading
  • GPU and memory optimization

Nice-to-have

  • pushing entertainment boundaries
  • innovation
  • pipeline improvement
  • tool development

Key Requirements

  • Strong expertise in game art
  • Deep understanding of physically based rendering
  • Advanced skills with Substance 3D Designer and Painter
  • Experience working with proprietary engines
  • Solid knowledge of real time shading
  • Proven ability to collaborate, communicate, and provide technical leadership

Work Rights

Not specified

Tailored Resume

Cover Letter