背景アーティスト|environment Artist

Tencent

Osaka, Japan
Negotiable based on experience; includes fixed ove...
Maya 3ds max blender zbrush experience
Unreal engine unity background production
Performance optimization for real-time rendering
The role involves creating detailed 3D models and textures for areas, backgrounds, and objects in AAA titles

Job Summary

  • The role involves creating detailed 3D models and textures for areas, backgrounds, and objects in AAA titles.
  • Candidates must optimize real-time rendering performance while maintaining high visual quality.
  • The studio offers a flexible work environment with locations in Tokyo and Osaka led by industry veteran Hideaki Itsuno.

Matching Summary

The role involves creating detailed 3D models and textures for areas, backgrounds, and objects in AAA titles.

Salary

Negotiable based on experience; includes fixed overtime allowance of 35 hours/month for general staff

Skills & Requirements

Must-have

  • Maya 3ds Max Blender ZBrush experience
  • Unreal Engine Unity background production
  • Performance optimization for real-time rendering
  • Shader and material setting skills
  • Concept art to 3D asset conversion

Nice-to-have

  • AAA title background art experience
  • Collaboration with art directors
  • Teamwork and communication skills
  • Passion for pushing game development boundaries

Key Requirements

  • Practical experience with Maya, 3ds Max, Blender, or ZBrush
  • Experience using Unreal Engine or Unity for background creation
  • Understanding of shaders and materials for realistic textures

Work Rights

Not specified

Tailored Resume

Cover Letter